But before I begin, I'd want to again thank everyone for joining our Twitch streams and being a part of our Discord. Whenever I start streaming or chatting with you guys on Discord, I get a burst of motivation from all your positivity, and I am always grateful! Thank you again for being here along our journey!
Oh yes, we have done it. Out with the old UE4 and in with the new UE5. We've managed to migrate the entire project months ahead of schedule and are already seeing excellent results. That's not to say that we haven't encountered any bugs! If you didn't know, UE5 is currently in beta, so we are in the bleeding edge technology zone. With this in mind, we weighed out the pros and cons of migrating early. Fortunately, we can live with some of the issues for now, as many of them are not gameplay-related and editor-only bugs. We hope that these issues will resolve on their own with further updates to UE5 and their official release coming early 2022.
Yes! But think of it as more of a hybrid of Monster Hunter, Pokemon, and mix it with some Yu-Gi-Oh! We are still working on the spec, though, and decided to focus on one easy part, riding the creatures! If you want to contribute to the spec of this feature before we move it into our "In Development" board, add your comments to the suggestion here.
If you have joined our live stream on Twitch, you might have noticed us riding two types of creatures.
First off, we have quadrupedal land-based monsters. As explained during our stream, some of these monsters may increase player mobility speed, but some may reach new areas unreachable by foot. For example, you may not have access to a boat to cross a large lake or the stamina to do it by swimming. This is where some creatures may provide you with this ability. We showcased a deer/horse-like creature, but in the future, we may add bipedal creatures for climbing and fish-like creatures as well!
The second type was flying mount-type creatures. Now, these will vary in size, but we expect you to have a ton of fun flying through the skies together with friends!
We started to add instruments to Wonders of Aether, and although its current version is very limited to instrument types, we plan to add many in the future! Suggest us an instrument in our Discord or post it on our feature request page!
As suggested by you guys, we have been testing our new photography mode! Now, this is a bit different from other photography modes since we have no pause mode (online game!); we have to get creative. So if you want to take a screen during an epic boss fight, you will be able to freeze everything into your frame. After you finish positioning the camera, the only problem is that you might return out of camera mode to a dead character! Unavoidable, of course, but it might be worth the respawn for that sweet shot!
Along with the other updates, we improved our intelligent camera system. While idle or performing specific tasks, our camera system will intelligently move to more useful or cinematic areas in idle vs. in action mode. This is to help you fiddle less with the camera and focus more on gameplay and combat. The side bonus is to help you enjoy the views more while idle. Of course, if this isn't to your liking, you may disable this feature in our new settings menu!
I was kidding! It never was in the first place! But now, with our new settings menu, you can fine-tune it to your desire in case you are looking for that 120+fps bump! I wanted to get this in place sooner rather than later as we begin to test lower-end devices to make sure everyone can enjoy Wonders of Aether!
We created side games for fun during our live streams, and within the 12 hours of total development time allocated, we created "Waffles No Mori."
This is a horror game similar to slender man, where you have to collect three random spawning VHS tapes while avoiding me "Waffles" of the woods! Currently only available for PC, head over to the #downloads section in our Discord if you want to try it out. And always, if you would like me to add features to the game, feel free to suggest it in Discord!
Well, I believe that's all for last month's update! I'm sure I missed something, but we have "a lot cooking in the kitchen" and are excited to show you all what we come up with on our Friday streams! Thanks again for joining us, and if you want to stay more in the loop, join us on Discord, where we share all the deets!
Pssh, Are you press?